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Multiple Destruction →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn. | |||||
password:14057297 | |||||
Average Rating Score | 6.8(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Multiple Destruction (22 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Multiple Destruction" card reviews and rating scores
6.8(21) |
|
9% | (2) | ||
42% | (9) | ||
42% | (9) | ||
4% | (1) | ||
0% | (0) |
みめっと
2023/06/27 12:58
2023/06/27 12:58
A trap card that uses the idiom that appeared in the original Battle City edition as the card name.
It is written that it can be activated when each player has 3 or more cards in their hand, return all of them to his deck, and draw 5 cards to each other.
At this time, only you will lose his LP proportional to the number of cards you have returned to his deck, and normally you will lose at least 1800 LP.
If you activate it properly, even if you have 3 cards in your hand, you will consume 4 cards including this card and draw 5 cards. The LP loss, which is a disadvantage, is quite large.
Since it's a trap card, it can be used to destroy plans by exploding when your opponent prepares their hand, and since it's returned to the bottom of the deck, there's almost no risk of it being drawn again when you draw 5 cards, but it only occasionally gets stuck. In most cases, it will be difficult to adopt it for that purpose.
In addition, you only need 3 cards in your hand at the time of activation, and if you use it with monsters with triggered immediate effects that activate in your hand, Quick-Play Spells, cards that you discard from your hand due to effects or costs, or cards that you send to GY, the number of cards returned to the Deck will be reduced. You can draw cheaper and lose less LP.
It is written that it can be activated when each player has 3 or more cards in their hand, return all of them to his deck, and draw 5 cards to each other.
At this time, only you will lose his LP proportional to the number of cards you have returned to his deck, and normally you will lose at least 1800 LP.
If you activate it properly, even if you have 3 cards in your hand, you will consume 4 cards including this card and draw 5 cards. The LP loss, which is a disadvantage, is quite large.
Since it's a trap card, it can be used to destroy plans by exploding when your opponent prepares their hand, and since it's returned to the bottom of the deck, there's almost no risk of it being drawn again when you draw 5 cards, but it only occasionally gets stuck. In most cases, it will be difficult to adopt it for that purpose.
In addition, you only need 3 cards in your hand at the time of activation, and if you use it with monsters with triggered immediate effects that activate in your hand, Quick-Play Spells, cards that you discard from your hand due to effects or costs, or cards that you send to GY, the number of cards returned to the Deck will be reduced. You can draw cheaper and lose less LP.
ねこーら
2023/04/28 3:54
2023/04/28 3:54
Comprehensive evaluation: The return is large if you combo.
If you use it when you have 3 cards in your hand, you will have 1 extra card in your hand.
However, you are guaranteed to lose over 1800 LP.
By chaining to this card's activation and using a card that reduces the number of cards in your hand, you can increase the number of draws and reduce the LP loss.
Chain to this card and chain his Quick-Play Spells from your hand, or use a card with a hand cost.
With [Runick], you can use a Quick-Play Spell from your hand during your opponent's turn, and it might be a draw source.
The difficulty is that it becomes meaningless without a combo, but it can be said that it is a useful point that you can secure your hand without a combo.
If you use it when you have 3 cards in your hand, you will have 1 extra card in your hand.
However, you are guaranteed to lose over 1800 LP.
By chaining to this card's activation and using a card that reduces the number of cards in your hand, you can increase the number of draws and reduce the LP loss.
Chain to this card and chain his Quick-Play Spells from your hand, or use a card with a hand cost.
With [Runick], you can use a Quick-Play Spell from your hand during your opponent's turn, and it might be a draw source.
The difficulty is that it becomes meaningless without a combo, but it can be said that it is a useful point that you can secure your hand without a combo.
シエスタ
2021/04/15 17:35
2021/04/15 17:35
You can use it in combination with cards that require a hand cost, or you can chain it to your opponent's search/collect action to make it misfire.
However, the aspect that is easily affected by the situation stands out. There is also a risk of strangling yourself if you rail poorly.
I have the impression that it is a card suitable for professionals, whose quirks stand out more than the price you get.
However, the aspect that is easily affected by the situation stands out. There is also a risk of strangling yourself if you rail poorly.
I have the impression that it is a card suitable for professionals, whose quirks stand out more than the price you get.
アキ
2018/03/17 23:24
2018/03/17 23:24
A trap card that can be activated when each player has 3 or more cards in their hand, returning all the cards in their hand to his deck and drawing 5 cards to each other. It's a trap card that is easy to play in Burn Decks such as Trickstar, but if you use it in a normal deck, you will lose at least 1800 LP and give your opponent a hand advantage, so be careful.
なす
2018/03/17 22:02
2018/03/17 22:02
A trap that can reduce his LP while returning all the cards in his hand and drawing 5 cards when both players have 3 or more cards.
Although it reduces your LP, you can change your hand, and you can reduce your opponent's LP and interfere with Search Salvage, so you can mess up your opponent's calculations.
Since it reduces LP, it is easy to make use of his Burn-based deck.
Although it reduces your LP, you can change your hand, and you can reduce your opponent's LP and interfere with Search Salvage, so you can mess up your opponent's calculations.
Since it reduces LP, it is easy to make use of his Burn-based deck.
ゲトゥ
2016/11/05 18:01
2016/11/05 18:01
The strongest first attack game. If it's PSY, after activating this, you can scrape the opponent's cards with Barlow, or since it's easy to get into a stalemate, you'll have a good chance to activate it.
プンプン丸
2016/11/04 13:04
2016/11/04 13:04
It's hard to use with a normal Deck.
It's still a deck that shines in burn decks. "Burn" means card advantage < LP advantage, so if you can draw a card that should be burned even if you give your opponent a card advantage, there is no problem. After all, it goes well with his deck with such a concept.
It's still a deck that shines in burn decks. "Burn" means card advantage < LP advantage, so if you can draw a card that should be burned even if you give your opponent a card advantage, there is no problem. After all, it goes well with his deck with such a concept.
ヒコモン
2016/11/04 12:39
2016/11/04 12:39
Since there are many decks that earn ads, the condition of having 3 or more cards in hand is not that difficult. However, it's still highly likely to go bad, and if your opponent has 3 or 4 cards in their hand, it will give them an advantage. If you want to activate it, you want to go face down on the first turn and activate it during the standby phase of the second attack. However, in that case, only this card and one more can be used on the first turn. Also losing 2700 LP is pretty painful. Combo with 《Protector of the Sanctuary》is powerful, but practicality is low. If I only referred to my card, I could still use it.
天
2015/07/04 9:21
2015/07/04 9:21
"I won't let you escape! If you die, everyone else!"
Although it depends on the opponent, it is a card with a hand exchange effect that allows you to draw a lot.
Is it a difficult point that there is a disadvantage that the amount of LP lost and the opponent draws 5 cards?
It might be interesting to put it in his Deck, which consumes a lot of cards.
Although it depends on the opponent, it is a card with a hand exchange effect that allows you to draw a lot.
Is it a difficult point that there is a disadvantage that the amount of LP lost and the opponent draws 5 cards?
It might be interesting to put it in his Deck, which consumes a lot of cards.
トム
2015/06/13 7:10
2015/06/13 7:10
A draw card with a nasty name
The conditions are relatively easy to meet, but it is not stable because it depends on the opponent
If your opponent has a lot of cards in hand, you can fill the advantage gap, but you will lose more LP.
However, since 3 or more cards in your hand is a condition for activation, if you chain to the activation of this card and reduce your hand, you can earn an advantage and reduce your LP, so if you have many such cards, you will have many opportunities to play an active role.
The conditions are relatively easy to meet, but it is not stable because it depends on the opponent
If your opponent has a lot of cards in hand, you can fill the advantage gap, but you will lose more LP.
However, since 3 or more cards in your hand is a condition for activation, if you chain to the activation of this card and reduce your hand, you can earn an advantage and reduce your LP, so if you have many such cards, you will have many opportunities to play an active role.
たたた
2015/06/08 0:29
2015/06/08 0:29
A card that is strong even when used normally, but it seems that the range of usage will expand depending on the card you chain.
Since I'm stupid, I can only think of piggybacking, so if someone thinks, please write it here, it will be a great reference (beggar)
Since I'm stupid, I can only think of piggybacking, so if someone thinks, please write it here, it will be a great reference (beggar)
EXデッキ焼き
2015/06/07 22:48
2015/06/07 22:48
Reload, which has become a little better with a disadvantage, and a card that shows unexpected success in his deck, which is prone to card accidents. If you're lucky, it will crush the cards that your opponent has been searching for.
史貴
2015/06/07 12:37
2015/06/07 12:37
It seems like it's an effect that both of us get for Multiple Destruction.
Each player returns 3 or more cards to the Deck and draws 5 cards. If you can set it on the first turn of the first attack, you can earn a lot of add.
However, the activation conditions and his LP loss are more severe than I imagined, and if the opponent does not accumulate cards or LP is low, it will go bad as soon as possible.
There is a possibility that you can mess up your opponent's hand instead of just drawing, but it's unlikely that your opponent can't move at all when you draw 5 cards.
If you use a card that reduces your hand by chaining to this card's activation, you can reduce the LP loss and reduce the disadvantage that reduces your hand, so he wants to build his deck with these points in mind. In particular, the handless fake can make a whole profit because it can make the appearance of 0 cards. In addition, D.D. Crow, Proliferating G, and other easy-to-handle hand triggers work well together.
Each player returns 3 or more cards to the Deck and draws 5 cards. If you can set it on the first turn of the first attack, you can earn a lot of add.
However, the activation conditions and his LP loss are more severe than I imagined, and if the opponent does not accumulate cards or LP is low, it will go bad as soon as possible.
There is a possibility that you can mess up your opponent's hand instead of just drawing, but it's unlikely that your opponent can't move at all when you draw 5 cards.
If you use a card that reduces your hand by chaining to this card's activation, you can reduce the LP loss and reduce the disadvantage that reduces your hand, so he wants to build his deck with these points in mind. In particular, the handless fake can make a whole profit because it can make the appearance of 0 cards. In addition, D.D. Crow, Proliferating G, and other easy-to-handle hand triggers work well together.
ファイア野郎
2015/06/07 11:06
2015/06/07 11:06
GY Trap cards like Metamol Pods that don't fertilize.
The drawback is that it's harder to collect advantages than over there, and it's dependent on the opponent's hand,
Still, a 5-card draw is very attractive.
However, if you don't use combos, it's hard to get an advantage,
You can use this card to reduce your hand with a chain, or use it after drawing a large amount.
It can be said that hiring is a little difficult unless you get an advantage.
The drawback is that it's harder to collect advantages than over there, and it's dependent on the opponent's hand,
Still, a 5-card draw is very attractive.
However, if you don't use combos, it's hard to get an advantage,
You can use this card to reduce your hand with a chain, or use it after drawing a large amount.
It can be said that hiring is a little difficult unless you get an advantage.
スクラップトリトドン
2015/06/07 7:23
2015/06/07 7:23
This pack has a strong impression that the new cards are arranged in a modern way and they are working hard.
Both players reset their hands, but instead of throwing them away, they returned them to the bottom of the deck so as not to make the same mistake as Card Destruction.
You will receive the damage that each other returned.
Since it's a trap, you can reduce the damage by chaining it to the activation and reducing your hand.
Both players reset their hands, but instead of throwing them away, they returned them to the bottom of the deck so as not to make the same mistake as Card Destruction.
You will receive the damage that each other returned.
Since it's a trap, you can reduce the damage by chaining it to the activation and reducing your hand.
アルバ
2015/06/07 0:18
2015/06/07 0:18
If it goes well, you can use it like a dust shoot that fills the advantage difference between the first attack and the second attack, and instead of being able to peep, you can replenish your hand.
However, the premise is rather strict.
Both players need to have 3 or more cards in their hand, and Yu-Gi-Oh is basically a game where the hand decreases quickly and it is difficult to replenish. Not exclusively.
So basically, it can only be activated on the first turn of the second attack.
In that case, you need to have 3 cards in your hand, so if you don't use a replacement means, you will have to fight with 2 cards including this card on the first turn of the opponent's second attack.
There is a high possibility that the damage will be 2000 points or more, so it can't be taken lightly.
It's perishable and difficult to handle, so the risk is quite high, but will there be a deck that can be used well in the future...?
However, the premise is rather strict.
Both players need to have 3 or more cards in their hand, and Yu-Gi-Oh is basically a game where the hand decreases quickly and it is difficult to replenish. Not exclusively.
So basically, it can only be activated on the first turn of the second attack.
In that case, you need to have 3 cards in your hand, so if you don't use a replacement means, you will have to fight with 2 cards including this card on the first turn of the opponent's second attack.
There is a high possibility that the damage will be 2000 points or more, so it can't be taken lightly.
It's perishable and difficult to handle, so the risk is quite high, but will there be a deck that can be used well in the future...?
とき
2015/06/06 18:40
2015/06/06 18:40
A new draw source that attracts attention this time. You can draw 5 cards, but the road is steep.
The LP cost isn't that heavy considering the number of draws, but the condition of the hand is dark.
Having 3 or more cards in your hand tends to prevent you from using it as a means of supplementing a deck that uses rough hands, and moreover, it is often impossible to achieve this unless your opponent has 3 or more cards that are good at adding. Considering that there are quite a few things that can't be activated even with 《Hand Destruction》, this condition is still heavy.
Even if you can activate it, you can get a maximum of 1 add when you consider the difference between your own hand and this card.
Benefits of returning cards from hand to his deck, rebuilding with draws, crushing opponent's search, conversely reducing opponent's hand with 6 or more cards, there are many cards to use, but if you don't look at them all, you will lose. Can you handle the rampage horse?
The LP cost isn't that heavy considering the number of draws, but the condition of the hand is dark.
Having 3 or more cards in your hand tends to prevent you from using it as a means of supplementing a deck that uses rough hands, and moreover, it is often impossible to achieve this unless your opponent has 3 or more cards that are good at adding. Considering that there are quite a few things that can't be activated even with 《Hand Destruction》, this condition is still heavy.
Even if you can activate it, you can get a maximum of 1 add when you consider the difference between your own hand and this card.
Benefits of returning cards from hand to his deck, rebuilding with draws, crushing opponent's search, conversely reducing opponent's hand with 6 or more cards, there are many cards to use, but if you don't look at them all, you will lose. Can you handle the rampage horse?
福人ズッコケ
2015/06/06 18:07
2015/06/06 18:07
The situation is pretty picky, but if you can activate it, you can increase your hand and handicap your opponent.
If the opponent has 3 or 4 cards in their hand, it doesn't feel particularly good, and if one of them has 2 or less cards in their hand, it's impossible to even activate it.
The 5-card draw looks powerful, but unless you activate a chain, it's actually almost a plamai with the consumption of 1 card and the 3 cards returned to his deck. Handes would be my favorite.
Are you aiming for the first turn or after allowing a large amount of draws with G? Even so, his LP loss isn't stupid, but I think it's a pretty suspicious card because he's an accident worker who can't be used in a pinch.
If the opponent has 3 or 4 cards in their hand, it doesn't feel particularly good, and if one of them has 2 or less cards in their hand, it's impossible to even activate it.
The 5-card draw looks powerful, but unless you activate a chain, it's actually almost a plamai with the consumption of 1 card and the 3 cards returned to his deck. Handes would be my favorite.
Are you aiming for the first turn or after allowing a large amount of draws with G? Even so, his LP loss isn't stupid, but I think it's a pretty suspicious card because he's an accident worker who can't be used in a pinch.
ラギアの使徒
2015/06/06 17:49
2015/06/06 17:49
A slightly difficult card because the activation condition is both hands. In particular, the opponent's hand of 3 or more cards really depends on the opponent, so it's a pretty troublesome condition. However, the threatening 5-card draw is still attractive. Since the opponent also draws, it is ideal if you can use it when you have less cards in your hand than your opponent.
hio
2015/06/06 17:27
2015/06/06 17:27
A pretty good piece as a general-purpose draw source.
It has the drawback of letting the opponent draw, but being able to draw 5 cards with relatively loose conditions and costs is very attractive.
However, it depends on the opponent's hand, and his deck is often rotten because it consumes a lot of cards. On the other hand, it will be a reassuring card for fan decks that tend to cause card accidents.
It has the drawback of letting the opponent draw, but being able to draw 5 cards with relatively loose conditions and costs is very attractive.
However, it depends on the opponent's hand, and his deck is often rotten because it consumes a lot of cards. On the other hand, it will be a reassuring card for fan decks that tend to cause card accidents.
愛佳
2024/09/19 23:23
2024/09/19 23:23
Decks with "Multiple Destruction"
* is adopted as a key card.
● 2016-10-26 Emphasis on balance, earnest PSY
● 2015-06-24 Toon is an invincible date!! ︎
● 2020-10-27 Yami Bakura Deck
● 2015-08-31 Pursuit of Weakness! ②
● 2017-02-07 50 tickets for Destiny Board (advice requested)
● 2015-12-14 3Phantom Pendulum Jund
● 2018-10-01 Trickstar Deck
● 2015-06-15 Handless Death Balance Exodia
● 2015-08-14 Majespecter Please give me some advice
● 2015-06-08 Performage Toon ~with a sphere~
● 2017-11-11 Piggyback Trickstar
● 2017-09-18 Piggyback type Destiny Board (confidence to increase winning rate)
Card Category and Effect Category
Effect:Draw
Effect:return to the Deck, Extra Deck, from hand
Effect:Place at the bottom of the deck
Effect:pay LP
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack - Duel City Arc | DP16-JP005 | 2015-06-06 | Ultra |
PRISMATIC GOD BOX | PGB1-JP050 | 2020-12-19 | Normal |
Ranking and View Num
Rating Score Rank | 6,173 / 13,210 Cards |
---|---|
View Num | 32,076 |
Others
Japanese card name | 死なばもろとも |
---|
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